FIGHTING FANTASY BOOKS BAY SERIES
Not all books in the Fighting Fantasy series are actually fantastical, and some of the best embrace other genres for refreshing settings and additional mechanics. Having penned artworks for The Avengers, a Jethro Tull album, and Star Wars (he designed Darth Maul), it’s little surprise that McCaig’s images are so vividly dense they warrant pausing over and admiring on each turn of the page. But the city is brought to life, not through vivid prose, but Iain McCaig’s gorgeous illustrations. Trust no one, for they will only betray you in time, and keep your weapon close to fend off the scurries of backstabbers and alley rats looking to do away with you on the quick. Everything and everyone in Port Blacksand will try to kill you.
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Enlisted by a terrorised village to save the townsfolk from the harrying raids of the Night Prince Zanbar Bone, you must travel to the wretched den of villainy known as Port Blacksand, and find the secretive wizard Nicodemus who can reveal Bone’s single weakness.Īttack of opportunity: These are the best tabletop RPGsĬity of Thieves excels in its relentless ferocity. Usually chosen as the apex of Fighting Fantasy narrative and world design, City of Thieves casts you into a den of murderers, vagabonds, and ruthless villains, eager to catch you off guard, steal your money, and leave you for dead. If you’re after a reasonably-priced new Nintendo Switch game, there’s also a very respectable Switch port of Firetop Mountain you can pick up for pocket change.
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The book was even developed into a solo dungeon-crawler videogame for PC in 2016, receiving praise for capturing the theme and spirit of the original book. You’ll be bumbling about a fantasy world, meeting a vast array of fantasy creatures – and, usually, killing them in your quest. Not the most refined, creative, or narratively charged of the Fighting Fantasy gamebooks, Warlock of Firetop Mountain nevertheless manages to best capture the spirit of the series. The dungeon is in dire need of proper architectural planning, and you’ll often find yourself looping back around on yourself, passing through the same corridors and booby traps multiple times as you build up a mental map of its dense interior. It best captures the spirit of the Fighting Fantasy series At the end of the list, you’ll find some choose-your-own-adventure books outside of the Fighting Fantasy range – for a little variety. But we’ve also thrown in a few curveballs.
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We’ve collected the very best Fighting Fantasy games into the list below to kickstart your paperback adventuring. Created by Ian Livingstone and Steve Jackson – the original founders of Warhammer design company Games Workshop – it’s perhaps little surprise that the Fighting Fantasy series has retained such popularity over the years, enjoying several reprints and republishings.īut with so many books available, and all of them covered with such gorgeous illustrations, it can be difficult to know where to begin. Combining the genre’s typical storytelling with dice-play and combat mechanics to form fully fledged gamebooks, they provide readers solo roleplaying adventures in paperback form, casting you into a plethora of fantasy, sci-fi, and horror worlds. Of the many second-person, branching-path book series to emerge over the last few decades, the Fighting Fantasy series has understandably claimed the title of the very finest. Presenting readers with fantastical worlds to explore, arrays of colourful characters to meet (and fight), and charging them with demanding dilemmas to overcome in their quests for greatness, they’ve continued to earn a following for decades, with many claiming the books served as their gateway into Dungeons & Dragons and the wider, deeper, counter-strewn world of tabletop gaming. Choose-your-own-adventure gamebooks have been a staple of childhood reading since their origins in the late ‘70s.